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#pragma once
#include <mbgl/style/expression/expression.hpp>
#include <mbgl/style/expression/parsing_context.hpp>
#include <mbgl/style/conversion.hpp>
#include <memory>
namespace mbgl {
namespace style {
namespace expression {
class Literal : public Expression {
public:
Literal(Value value_) : Expression(typeOf(value_)), value(value_) {}
Literal(type::Array type_, std::vector<Value> value_) : Expression(type_), value(value_) {}
EvaluationResult evaluate(const EvaluationContext&) const override {
return value;
}
static ParseResult parse(const mbgl::style::conversion::Convertible&, ParsingContext&);
void eachChild(const std::function<void(const Expression&)>&) const override {}
bool operator==(const Expression& e) const override {
if (auto rhs = dynamic_cast<const Literal*>(&e)) {
return value == rhs->value;
}
return false;
}
std::vector<optional<Value>> possibleOutputs() const override {
return {{ value }};
}
private:
Value value;
};
} // namespace expression
} // namespace style
} // namespace mbgl
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