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#pragma once
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/position.hpp>
#include <mbgl/util/optional.hpp>
#include <array>
namespace mbgl {
namespace style {
namespace conversion {
template <>
struct Converter<Position> {
template <class V>
optional<Position> operator()(const V& value, Error& error) const {
optional<std::array<float, 3>> spherical = convert<std::array<float, 3>>(value, error);
if (!spherical) {
return {};
}
return Position(*spherical);
}
};
} // namespace conversion
} // namespace style
} // namespace mbgl
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