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#pragma once
#include <mbgl/style/light.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/util/optional.hpp>
namespace mbgl {
namespace style {
namespace conversion {
template <>
struct Converter<Light> {
public:
optional<Light> operator()(const Convertible& value, Error& error) const;
};
} // namespace conversion
} // namespace style
} // namespace mbgl
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