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#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/conversion.hpp>
#include <memory>
namespace mbgl {
namespace style {
namespace conversion {
template <>
struct Converter<std::unique_ptr<Layer>> {
public:
optional<std::unique_ptr<Layer>> operator()(const Convertible& value, Error& error) const;
};
optional<Error> setLayoutProperty(Layer& layer, const std::string& name, const Convertible& value);
optional<Error> setPaintProperty(Layer& layer, const std::string& name, const Convertible& value);
optional<Error> setPaintProperties(Layer& layer, const Convertible& value);
} // namespace conversion
} // namespace style
} // namespace mbgl
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