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#pragma once
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
namespace mbgl {
namespace style {
namespace conversion {
template <>
struct Converter<CustomGeometrySource::Options> {
optional<CustomGeometrySource::Options> operator()(const Convertible& value, Error& error) const;
};
} // namespace conversion
} // namespace style
} // namespace mbgl
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