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#ifndef MBGL_STORAGE_DEFAULT_FILE_SOURCE
#define MBGL_STORAGE_DEFAULT_FILE_SOURCE
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/offline.hpp>
#include <vector>
namespace mbgl {
namespace util {
template <typename T> class Thread;
} // namespace util
class DefaultFileSource : public FileSource {
public:
DefaultFileSource(const std::string& cachePath, const std::string& assetRoot);
~DefaultFileSource() override;
void setAccessToken(const std::string&);
std::string getAccessToken() const;
void setMaximumCacheSize(uint64_t size);
void setMaximumCacheEntrySize(uint64_t size);
std::unique_ptr<FileRequest> request(const Resource&, Callback) override;
/*
* Retrieve all regions in the offline database.
*
* The query will be executed asynchronously and the results passed to the given
* callback, which will be executed on the database thread; it is the responsibility
* of the SDK bindings to re-execute a user-provided callback on the main thread.
*/
void listOfflineRegions(std::function<void (std::exception_ptr,
optional<std::vector<OfflineRegion>>)>);
/*
* Create an offline region in the database.
*
* When the initial database queries have completed, the provided callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*
* Note that the resulting region will be in an inactive download state; to begin
* downloading resources, call `setOfflineRegionDownloadState(OfflineRegionDownloadState::Active)`,
* optionally registering an `OfflineRegionObserver` beforehand.
*/
void createOfflineRegion(const OfflineRegionDefinition& definition,
const OfflineRegionMetadata& metadata,
std::function<void (std::exception_ptr,
optional<OfflineRegion>)>);
/*
* Register an observer to be notified when the state of the region changes.
*/
void setOfflineRegionObserver(OfflineRegion&, std::unique_ptr<OfflineRegionObserver>);
/*
* Pause or resume downloading of regional resources.
*/
void setOfflineRegionDownloadState(OfflineRegion&, OfflineRegionDownloadState);
/*
* Retrieve the current status of the region. The query will be executed
* asynchronously and the results passed to the given callback, which will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void getOfflineRegionStatus(OfflineRegion&, std::function<void (std::exception_ptr,
optional<OfflineRegionStatus>)>) const;
/*
* Initiate the removal of offline region from the database.
*
* All resources required by the region, but not also required by other regions, will
* become eligible for removal for space-optimization. Because the offline database is
* also used for ambient usage-based caching, and offline resources may still be useful
* for ambient usage, they are not immediately removed. To immediately remove resources
* not used by any extant region, call removeUnusedOfflineResources().
*
* Note that this method takes ownership of the input, reflecting the fact that once
* region deletion is initiated, it is not legal to perform further actions with the
* region.
*
* When the operation is complete or encounters an error, the given callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void deleteOfflineRegion(OfflineRegion&&, std::function<void (std::exception_ptr)>);
/*
* Remove all resources in the database that are not required by any region, thus
* optimizing the disk space used by the offline database.
*
* When the operation is complete or encounters an error, the given callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void removeUnusedOfflineResources(std::function<void (std::exception_ptr)>);
// For testing only.
void put(const Resource&, const Response&);
void goOffline();
class Impl;
private:
const std::unique_ptr<util::Thread<Impl>> thread;
const std::unique_ptr<FileSource> assetFileSource;
};
} // namespace mbgl
#endif
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