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#ifndef MBGL_STORAGE_DEFAULT_REQUEST
#define MBGL_STORAGE_DEFAULT_REQUEST
#include <mbgl/storage/resource.hpp>
#include <mbgl/util/util.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <functional>
#include <memory>
typedef struct uv_async_s uv_async_t;
typedef struct uv_loop_s uv_loop_t;
namespace mbgl {
class Response;
class Environment;
class Request : private util::noncopyable {
MBGL_STORE_THREAD(tid)
public:
using Callback = std::function<void(const Response &)>;
Request(const Resource &resource, uv_loop_t *loop, const Environment &env, Callback callback);
public:
// May be called from any thread.
void notify(const std::shared_ptr<const Response> &response);
void destruct();
// May be called only from the thread the Request was created in.
void cancel();
private:
~Request();
void invoke();
static void notifyCallback(uv_async_t *async);
static void cancelCallback(uv_async_t *async);
private:
uv_async_t *notifyAsync = nullptr;
uv_async_t *destructAsync = nullptr;
Callback callback;
std::shared_ptr<const Response> response;
public:
const Resource resource;
// The environment ref is used to associate requests with a particular environment. This allows
// us to only terminate requests associated with that environment, e.g. when the map the env
// belongs to is discarded.
const Environment &env;
};
}
#endif
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