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#pragma once
#include <mbgl/style/source.hpp>
namespace mbgl {
namespace style {
namespace conversion {
class Convertible;
struct Error;
} // namespace conversion
} // namespace style
class SourceFactory;
class RenderSource;
/**
* @brief A singleton class responsible for creating source instances.
*
* The SourceManager has implementation per platform. The SourceManager implementation
* defines what source types are available.
*
* Linker excludes the unreachable code for the disabled sources from the binaries,
* significantly reducing their size.
*/
class SourceManager {
public:
/**
* @brief A singleton getter.
*
* @return SourceManager*
*/
static SourceManager* get() noexcept;
/// Returns a new Source instance on success call; returns `nullptr` otherwise.
std::unique_ptr<style::Source> createSource(const std::string& type,
const std::string& id,
const style::conversion::Convertible& value,
style::conversion::Error& error) noexcept;
/// Returns a new RenderSource instance on success call; returns `nullptr` otherwise.
std::unique_ptr<RenderSource> createRenderSource(Immutable<style::Source::Impl>) noexcept;
protected:
virtual ~SourceManager() = default;
virtual SourceFactory* getFactory(const std::string& type) noexcept = 0;
virtual SourceFactory* getFactory(const style::SourceTypeInfo*) noexcept = 0;
};
} // namespace mbgl
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