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#pragma once
#include <mbgl/style/source.hpp>
namespace mbgl {
namespace style {
namespace conversion {
class Convertible;
struct Error;
} // namespace conversion
} // namespace style
class RenderSource;
/**
* @brief The SourceFactory abstract class
*
* This class is responsible for creation of the source objects that belong to a concrete source type.
*/
class SourceFactory {
public:
virtual ~SourceFactory() = default;
/// Returns the source type data.
virtual const style::SourceTypeInfo* getTypeInfo() const noexcept = 0;
/// Returns a new Source instance on success call; returns `nullptr` otherwise with Error updated
/// accordingly.
virtual std::unique_ptr<style::Source> createSource(const std::string& id,
const style::conversion::Convertible& value,
style::conversion::Error&) noexcept = 0;
/// Returns a new RenderSource instance.
virtual std::unique_ptr<RenderSource> createRenderSource(Immutable<style::Source::Impl>) noexcept = 0;
};
} // namespace mbgl
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