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#ifndef MBGL_RENDERER_SHADER_RASTER
#define MBGL_RENDERER_SHADER_RASTER
#include <mbgl/shader/shader.hpp>
namespace mbgl {
class RasterShader : public Shader {
public:
RasterShader();
void bind(char *offset);
void setImage(int32_t image);
void setOpacity(float opacity);
void setBuffer(float buffer);
private:
int32_t a_pos = -1;
int32_t image = 0;
int32_t u_image = -1;
float opacity = 0;
int32_t u_opacity = -1;
float buffer = 0;
int32_t u_buffer = -1;
};
}
#endif
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