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#ifndef MBGL_SHADER_SHADER_PLAIN
#define MBGL_SHADER_SHADER_PLAIN

#include <mbgl/shader/shader.hpp>

namespace mbgl {

class PlainShader : public Shader {
public:
    PlainShader();

    void bind(char *offset);

    void setColor(float r, float g, float b, float a);
    void setColor(const std::array<float, 4>& color);

private:
    int32_t a_pos = -1;

    std::array<float, 4> color = {{}};
    int32_t u_color = -1;
};

}

#endif