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#ifndef MBGL_SHADER_SHADER_LINEPATTERN
#define MBGL_SHADER_SHADER_LINEPATTERN
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class LinepatternShader : public Shader {
public:
LinepatternShader();
void bind(char *offset);
UniformMatrix<4> u_matrix = {"u_matrix", *this};
UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
Uniform<std::array<float, 2>> u_linewidth = {"u_linewidth", *this};
Uniform<std::array<float, 2>> u_pattern_size = {"u_pattern_size", *this};
Uniform<std::array<float, 2>> u_pattern_tl = {"u_pattern_tl", *this};
Uniform<std::array<float, 2>> u_pattern_br = {"u_pattern_br", *this};
Uniform<float> u_ratio = {"u_ratio", *this};
Uniform<float> u_point = {"u_point", *this};
Uniform<float> u_blur = {"u_blur", *this};
Uniform<float> u_fade = {"u_fade", *this};
private:
int32_t a_pos = -1;
int32_t a_extrude = -1;
int32_t a_linesofar = -1;
};
}
#endif
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