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#ifndef MBGL_RENDERER_SHADER_GAUSSIAN
#define MBGL_RENDERER_SHADER_GAUSSIAN
#include <mbgl/shader/shader.hpp>
namespace mbgl {
class GaussianShader : public Shader {
public:
GaussianShader();
void bind(char *offset);
void setImage(int32_t image);
void setOffset(const std::array<float, 2>& offset);
private:
int32_t a_pos = -1;
int32_t image = 0;
int32_t u_image = -1;
std::array<float, 2> offset = {{}};
int32_t u_offset = -1;
};
}
#endif
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