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#ifndef MBGL_RENDERER_SYMBOLBUCKET
#define MBGL_RENDERER_SYMBOLBUCKET
#include "bucket.hpp"
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/text/types.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <memory>
#include <map>
#include <vector>
namespace mbgl {
class Style;
class TextVertexBuffer;
class IconVertexBuffer;
class TriangleElementsBuffer;
class TextShader;
class IconShader;
class DotShader;
class Placement;
class SpriteAtlas;
class GlyphAtlas;
class GlyphStore;
class FontStack;
class SymbolBucket : public Bucket {
typedef ElementGroup triangle_group_type;
public:
SymbolBucket(
TextVertexBuffer &textVertexBuffer,
IconVertexBuffer& iconVertexBuffer,
TriangleElementsBuffer &triangleElementsBuffer,
const StyleBucketSymbol &properties, Placement &placement);
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id);
virtual bool hasData() const;
virtual bool hasTextData() const;
virtual bool hasIconData() const;
void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
const Tile::ID &id, SpriteAtlas &spriteAtlas, GlyphAtlas &glyphAtlas,
GlyphStore &glyphStore);
void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
float zoom);
void drawGlyphs(TextShader &shader);
void drawIcons(IconShader& shader);
void drawIcons(DotShader& shader);
private:
void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string,
const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
void addFeature(const pbf &geom_pbf, const GlyphPositions &face, const Shaping &shaping);
public:
const StyleBucketSymbol &properties;
private:
TextVertexBuffer& textVertexBuffer;
IconVertexBuffer& iconVertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
Placement &placement;
const size_t text_vertex_start;
const size_t icon_vertex_start;
const size_t triangle_elements_start;
size_t icon_vertex_end = 0;
VertexArrayObject array;
std::vector<triangle_group_type> triangleGroups;
};
}
#endif
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