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#pragma once
#include <mbgl/renderer/query.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/geojson.hpp>
#include <functional>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class RendererObserver;
class RenderedQueryOptions;
class SourceQueryOptions;
class UpdateParameters;
namespace gfx {
class RendererBackend;
} // namespace gfx
class Renderer {
public:
Renderer(gfx::RendererBackend&, float pixelRatio_,
const optional<std::string> localFontFamily = {});
~Renderer();
void markContextLost();
void setObserver(RendererObserver*);
void render(const std::shared_ptr<UpdateParameters>&);
// Feature queries
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options = {}) const;
AnnotationIDs queryPointAnnotations(const ScreenBox& box) const;
AnnotationIDs queryShapeAnnotations(const ScreenBox& box) const;
AnnotationIDs getAnnotationIDs(const std::vector<Feature>&) const;
// Feature extension query
FeatureExtensionValue queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const optional<std::map<std::string, Value>>& args = {}) const;
void setFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID,
const std::string& featureID, const FeatureState& state);
void getFeatureState(FeatureState& state, const std::string& sourceID, const optional<std::string>& sourceLayerID,
const std::string& featureID) const;
void removeFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID,
const optional<std::string>& featureID, const optional<std::string>& stateKey);
// Debug
void dumpDebugLogs();
// Memory
void reduceMemoryUse();
void clearData();
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace mbgl
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