blob: 66cceac8e736753b5d46fa9219db1bf00e285055 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#ifndef MBGL_RENDERER_RASTERBUCKET
#define MBGL_RENDERER_RASTERBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/renderer/prerendered_texture.hpp>
#include <mbgl/style/style_bucket.hpp>
namespace mbgl {
class RasterShader;
class StaticVertexBuffer;
class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
bool setImage(const std::string &data);
const StyleBucketRaster &properties;
PrerenderedTexture texture;
void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array);
void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture);
Raster raster;
private:
};
}
#endif
|