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#ifndef MBGL_RENDERER_RASTERBUCKET
#define MBGL_RENDERER_RASTERBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/raster.hpp>
namespace mbgl {
class RasterShader;
class VertexBuffer;
class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(const std::shared_ptr<Texturepool> &texturepool);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id);
virtual bool hasData() const;
bool setImage(const std::string &data);
void drawRaster(RasterShader& shader, VertexBuffer &vertices, VertexArrayObject &array);
private:
Raster raster;
};
}
#endif
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