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#ifndef MBGL_RENDERER_PRERENDERED_TEXTURE
#define MBGL_RENDERER_PRERENDERED_TEXTURE
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/style/rasterize_properties.hpp>
//#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class Painter;
class PrerenderedTexture : private util::noncopyable {
public:
PrerenderedTexture(const RasterBucket &properties);
~PrerenderedTexture();
void bindTexture();
void bindFramebuffer();
void unbindFramebuffer();
inline GLuint getTexture() const { return texture; }
void blur(Painter& painter, uint16_t passes);
public:
const RasterBucket properties;
private:
GLint previous_fbo = 0;
GLuint fbo = 0;
GLuint texture = 0;
};
}
#endif
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