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#ifndef MBGL_RENDERER_ICONBUCKET
#define MBGL_RENDERER_ICONBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <vector>
#include <memory>
#ifndef BUFFER_OFFSET
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace mbgl {
class Style;
class IconVertexBuffer;
class BucketDescription;
class IconShader;
class DotShader;
class SpriteAtlas;
class VectorTileFeature;
class IconBucket : public Bucket {
public:
IconBucket(IconVertexBuffer& vertexBuffer,
const StyleBucketIcon& properties);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id);
virtual bool hasData() const;
void addFeature(const VectorTileFeature &feature, SpriteAtlas &sprite_atlas);
void drawIcons(IconShader& shader);
void drawIcons(DotShader& shader);
public:
const StyleBucketIcon &properties;
private:
IconVertexBuffer& vertexBuffer;
VertexArrayObject array;
const size_t vertex_start;
size_t vertex_end = 0;
};
}
#endif
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