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#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <mbgl/util/uv.hpp>
#include <memory>
#include <string>
namespace mbgl {
namespace platform {
class Request;
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Returns the path to the root folder of the application.
const std::string &applicationRoot();
// Returns the path to the asset location.
const std::string &assetRoot();
// Shows an alpha image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}
#endif
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