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#ifndef MBGL_COMMON_HEADLESS_VIEW
#define MBGL_COMMON_HEADLESS_VIEW
#ifdef __APPLE__
#define MBGL_USE_CGL 1
#else
#define GL_GLEXT_PROTOTYPES
#define MBGL_USE_GLX 1
typedef struct _XDisplay Display;
typedef struct __GLXcontextRec* GLXContext;
typedef struct __GLXFBConfigRec* GLXFBConfig;
typedef long unsigned int XID;
typedef XID GLXPbuffer;
#endif
#include <mbgl/map/view.hpp>
#include <mbgl/platform/gl.hpp>
#include <memory>
namespace mbgl {
class HeadlessDisplay;
class HeadlessView : public View {
public:
HeadlessView();
HeadlessView(std::shared_ptr<HeadlessDisplay> display);
~HeadlessView();
void createContext();
void loadExtensions();
void resize(uint16_t width, uint16_t height, float pixelRatio);
std::unique_ptr<uint32_t[]> readPixels();
void notify();
void notifyMapChange(MapChange change, std::chrono::steady_clock::duration delay = std::chrono::steady_clock::duration::zero());
void activate();
void deactivate();
void swap();
private:
void clearBuffers();
private:
std::shared_ptr<HeadlessDisplay> display_;
uint16_t width_;
uint16_t height_;
float pixelRatio_;
#if MBGL_USE_CGL
CGLContextObj glContext;
#endif
#if MBGL_USE_GLX
Display *xDisplay = nullptr;
GLXFBConfig *fbConfigs = nullptr;
GLXContext glContext = 0;
GLXPbuffer glxPbuffer = 0;
#endif
bool extensionsLoaded = false;
GLuint fbo = 0;
GLuint fboDepthStencil = 0;
GLuint fboColor = 0;
};
}
#endif
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