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#pragma once
namespace mbgl {
class Map;
class View {
public:
virtual ~View() = default;
// Called when this View is used for rendering. Implementations should ensure that a renderable
// object is bound and glClear/glDraw* calls can be done. They should also make sure that
// calling .bind() repeatedly is a no-op and that the appropriate gl::Context values are
// set to the current state.
virtual void bind() = 0;
};
} // namespace mbgl
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