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#pragma once
#include <mbgl/util/traits.hpp>
#include <cstdint>
namespace mbgl {
enum class Update : uint8_t {
Nothing = 0,
Dimensions = 1 << 1,
Classes = 1 << 2,
RecalculateStyle = 1 << 3,
RenderStill = 1 << 4,
Repaint = 1 << 5,
Annotations = 1 << 6,
};
inline Update operator| (const Update& lhs, const Update& rhs) {
return Update(mbgl::underlying_type(lhs) | mbgl::underlying_type(rhs));
}
inline Update& operator|=(Update& lhs, const Update& rhs) {
lhs = lhs | rhs;
return lhs;
}
inline bool operator& (const Update& lhs, const Update& rhs) {
return mbgl::underlying_type(lhs) & mbgl::underlying_type(rhs);
}
} // namespace mbgl
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