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#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID id, Map &map, const std::string url);
~RasterTileData();
virtual void parse();
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc);
virtual bool hasData(std::shared_ptr<StyleLayer> layer_desc) const;
protected:
RasterBucket bucket;
};
}
#endif
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