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#ifndef MBGL_MAP_MODE
#define MBGL_MAP_MODE
#include <cstdint>
namespace mbgl {
enum class MapMode : uint8_t {
Continuous, // continually updating map
Still, // a once-off still image
};
// We can avoid redundant GL calls when it is known that the GL context is not
// being shared. In a shared GL context case, we need to make sure that the
// correct GL configurations are in use - they might have changed between render
// calls.
enum class GLContextMode : uint8_t {
Unique,
Shared,
};
// We can choose to constrain the map both horizontally or vertically, or only
// vertically e.g. while panning.
enum class ConstrainMode : uint8_t {
HeightOnly,
WidthAndHeight,
};
} // namespace mbgl
#endif // MBGL_MAP_MODE
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