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#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <memory>
namespace mbgl {
/**
* @brief Holds values for Map options.
*/
class MapOptions final {
public:
/**
* @brief Constructs a MapOptions object with default values.
*/
MapOptions();
~MapOptions();
MapOptions(MapOptions&&) noexcept;
/**
* @brief Sets the map rendering mode. By default, it is set to Continuous
* so the map will render as data arrives from the network and react
* immediately to state changes.
*
* @param mode Map rendering mode.
* @return MapOptions for chaining options together.
*/
MapOptions& withMapMode(MapMode mode);
/**
* @brief Gets the previously set (or default) map mode.
*
* @return map mode.
*/
MapMode mapMode() const;
/**
* @brief Sets the map constrain mode. This can be used to limit the map
* to wrap around the globe horizontally. By default, it is set to
* HeightOnly.
*
* @param mode Map constrain mode.
* @return MapOptions for chaining options together.
*/
MapOptions& withConstrainMode(ConstrainMode mode);
/**
* @brief Gets the previously set (or default) constrain mode.
*
* @return constrain mode.
*/
ConstrainMode constrainMode() const;
/**
* @brief Sets the viewport mode. This can be used to flip the vertical
* orientation of the map as some devices may use inverted orientation.
*
* @param mode Viewport mode.
* @return MapOptions for chaining options together.
*/
MapOptions& withViewportMode(ViewportMode mode);
/**
* @brief Gets the previously set (or default) viewport mode.
*
* @return viewport mode.
*/
ViewportMode viewportMode() const;
/**
* @brief Specify whether to enable cross-source symbol collision detection
* or not. By default, it is set to true.
*
* @param enableCollisions true to enable, false to disable
* @return MapOptions for chaining options together.
*/
MapOptions& withCrossSourceCollisions(bool enableCollisions);
/**
* @brief Gets the previously set (or default) crossSourceCollisions value.
*
* @return true if ecross-source symbol collision detection enabled,
* false otherwise.
*/
bool crossSourceCollisions() const;
/**
* @brief Sets the orientation of the Map. By default, it is set to
* Upwards.
*
* @param orientation Orientation of the Map.
* @return reference to MapOptions for chaining options together.
*/
MapOptions& withNorthOrientation(NorthOrientation orientation);
/**
* @brief Gets the previously set (or default) orientation.
*
* @return Map orientation.
*/
NorthOrientation northOrientation() const;
private:
class Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace mbgl
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