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#pragma once
#include <mbgl/util/optional.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/map/query.hpp>
#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>
namespace mbgl {
class Backend;
class View;
class FileSource;
class Scheduler;
class SpriteImage;
namespace style {
class Source;
class Layer;
} // namespace style
class Map : private util::noncopyable {
public:
explicit Map(Backend&,
Size size,
float pixelRatio,
FileSource&,
Scheduler&,
MapMode mapMode = MapMode::Continuous,
GLContextMode contextMode = GLContextMode::Unique,
ConstrainMode constrainMode = ConstrainMode::HeightOnly,
ViewportMode viewportMode = ViewportMode::Default,
const std::string& programCacheDir = "");
~Map();
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
using StillImageCallback = std::function<void (std::exception_ptr)>;
void renderStill(View&, StillImageCallback callback);
// Triggers a repaint.
void triggerRepaint();
// Main render function.
void render(View&);
// Styling
void addClass(const std::string&);
void removeClass(const std::string&);
void setClasses(const std::vector<std::string>&);
style::TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const style::TransitionOptions&);
bool hasClass(const std::string&) const;
std::vector<std::string> getClasses() const;
void setStyleURL(const std::string&);
void setStyleJSON(const std::string&);
std::string getStyleURL() const;
std::string getStyleJSON() const;
// Transition
void cancelTransitions();
void setGestureInProgress(bool);
bool isGestureInProgress() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
// Camera
CameraOptions getCameraOptions(const EdgeInsets&) const;
void jumpTo(const CameraOptions&);
void easeTo(const CameraOptions&, const AnimationOptions&);
void flyTo(const CameraOptions&, const AnimationOptions&);
// Position
void moveBy(const ScreenCoordinate&, const AnimationOptions& = {});
void setLatLng(const LatLng&, optional<ScreenCoordinate>, const AnimationOptions& = {});
void setLatLng(const LatLng&, const EdgeInsets&, const AnimationOptions& = {});
void setLatLng(const LatLng&, const AnimationOptions& = {});
LatLng getLatLng(const EdgeInsets& = {}) const;
void resetPosition(const EdgeInsets& = {});
// Scale
void scaleBy(double ds, optional<ScreenCoordinate> = {}, const AnimationOptions& = {});
void setScale(double scale, optional<ScreenCoordinate> = {}, const AnimationOptions& = {});
double getScale() const;
void setZoom(double zoom, const AnimationOptions& = {});
void setZoom(double zoom, optional<ScreenCoordinate>, const AnimationOptions& = {});
void setZoom(double zoom, const EdgeInsets&, const AnimationOptions& = {});
double getZoom() const;
void setLatLngZoom(const LatLng&, double zoom, const AnimationOptions& = {});
void setLatLngZoom(const LatLng&, double zoom, const EdgeInsets&, const AnimationOptions& = {});
CameraOptions cameraForLatLngBounds(const LatLngBounds&, const EdgeInsets&) const;
CameraOptions cameraForLatLngs(const std::vector<LatLng>&, const EdgeInsets&) const;
LatLngBounds latLngBoundsForCamera(const CameraOptions&) const;
void resetZoom();
// Bounds
void setLatLngBounds(const LatLngBounds&);
LatLngBounds getLatLngBounds() const;
void setMinZoom(double);
double getMinZoom() const;
void setMaxZoom(double);
double getMaxZoom() const;
void setMinPitch(double);
double getMinPitch() const;
void setMaxPitch(double);
double getMaxPitch() const;
// Rotation
void rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& = {});
void setBearing(double degrees, const AnimationOptions& = {});
void setBearing(double degrees, optional<ScreenCoordinate>, const AnimationOptions& = {});
void setBearing(double degrees, const EdgeInsets&, const AnimationOptions& = {});
double getBearing() const;
void resetNorth(const AnimationOptions& = {{mbgl::Milliseconds(500)}});
void resetNorth(const EdgeInsets&, const AnimationOptions& = {{mbgl::Milliseconds(500)}});
// Pitch
void setPitch(double pitch, const AnimationOptions& = {});
void setPitch(double pitch, optional<ScreenCoordinate>, const AnimationOptions& = {});
double getPitch() const;
// North Orientation
void setNorthOrientation(NorthOrientation);
NorthOrientation getNorthOrientation() const;
// Constrain mode
void setConstrainMode(ConstrainMode);
ConstrainMode getConstrainMode() const;
// Viewport mode
void setViewportMode(ViewportMode);
ViewportMode getViewportMode() const;
// Size
void setSize(Size);
Size getSize() const;
// Projection
double getMetersPerPixelAtLatitude(double lat, double zoom) const;
ProjectedMeters projectedMetersForLatLng(const LatLng&) const;
LatLng latLngForProjectedMeters(const ProjectedMeters&) const;
ScreenCoordinate pixelForLatLng(const LatLng&) const;
LatLng latLngForPixel(const ScreenCoordinate&) const;
// Annotations
void addAnnotationIcon(const std::string&, std::shared_ptr<const SpriteImage>);
void removeAnnotationIcon(const std::string&);
double getTopOffsetPixelsForAnnotationIcon(const std::string&);
AnnotationID addAnnotation(const Annotation&);
void updateAnnotation(AnnotationID, const Annotation&);
void removeAnnotation(AnnotationID);
// Sources
std::vector<style::Source*> getSources();
style::Source* getSource(const std::string& sourceID);
void addSource(std::unique_ptr<style::Source>);
std::unique_ptr<style::Source> removeSource(const std::string& sourceID);
// Layers
std::vector<style::Layer*> getLayers();
style::Layer* getLayer(const std::string& layerID);
void addLayer(std::unique_ptr<style::Layer>, const optional<std::string>& beforeLayerID = {});
std::unique_ptr<style::Layer> removeLayer(const std::string& layerID);
// Add image, bound to the style
void addImage(const std::string&, std::unique_ptr<const SpriteImage>);
void removeImage(const std::string&);
const SpriteImage* getImage(const std::string&);
// Defaults
std::string getStyleName() const;
LatLng getDefaultLatLng() const;
double getDefaultZoom() const;
double getDefaultBearing() const;
double getDefaultPitch() const;
// Feature queries
std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate&, const RenderedQueryOptions& options = {});
std::vector<Feature> queryRenderedFeatures(const ScreenBox&, const RenderedQueryOptions& options = {});
AnnotationIDs queryPointAnnotations(const ScreenBox&);
// Memory
void setSourceTileCacheSize(size_t);
void onLowMemory();
// Debug
void setDebug(MapDebugOptions);
void cycleDebugOptions();
MapDebugOptions getDebug() const;
bool isFullyLoaded() const;
void dumpDebugLogs() const;
private:
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mbgl
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