1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
#pragma once
#include <mbgl/util/optional.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/geometry.hpp>
#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
class Scheduler;
class RendererFrontend;
namespace style {
class Image;
class Style;
} // namespace style
class Map : private util::noncopyable {
public:
explicit Map(RendererFrontend&,
MapObserver&,
Size size,
float pixelRatio,
FileSource&,
Scheduler&,
MapMode mapMode = MapMode::Continuous,
ConstrainMode constrainMode = ConstrainMode::HeightOnly,
ViewportMode viewportMode = ViewportMode::Default,
bool crossSourceCollisions = true);
~Map();
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
using StillImageCallback = std::function<void (std::exception_ptr)>;
void renderStill(StillImageCallback);
void renderStill(const CameraOptions&, MapDebugOptions, StillImageCallback);
// Triggers a repaint.
void triggerRepaint();
style::Style& getStyle();
const style::Style& getStyle() const;
void setStyle(std::unique_ptr<style::Style>);
// Transition
void cancelTransitions();
void setGestureInProgress(bool);
bool isGestureInProgress() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
// Camera
CameraOptions getCameraOptions(const EdgeInsets& = {}) const;
void jumpTo(const CameraOptions&);
void easeTo(const CameraOptions&, const AnimationOptions&);
void flyTo(const CameraOptions&, const AnimationOptions&);
CameraOptions cameraForLatLngBounds(const LatLngBounds&, const EdgeInsets&, optional<double> bearing = {}, optional<double> pitch = {}) const;
CameraOptions cameraForLatLngs(const std::vector<LatLng>&, const EdgeInsets&, optional<double> bearing = {}, optional<double> pitch = {}) const;
CameraOptions cameraForGeometry(const Geometry<double>&, const EdgeInsets&, optional<double> bearing = {}, optional<double> pitch = {}) const;
LatLngBounds latLngBoundsForCamera(const CameraOptions&) const;
// Position
void moveBy(const ScreenCoordinate&, const AnimationOptions& = {});
// Zoom
void scaleBy(double scale, optional<ScreenCoordinate> anchor, const AnimationOptions& animation = {});
// Pitch
void pitchBy(double pitch, const AnimationOptions& animation = {});
// Bounds
void setLatLngBounds(optional<LatLngBounds>);
optional<LatLngBounds> getLatLngBounds() const;
void setMinZoom(double);
double getMinZoom() const;
void setMaxZoom(double);
double getMaxZoom() const;
void setMinPitch(double);
double getMinPitch() const;
void setMaxPitch(double);
double getMaxPitch() const;
// Rotation
void rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& = {});
// North Orientation
void setNorthOrientation(NorthOrientation);
NorthOrientation getNorthOrientation() const;
// Constrain mode
void setConstrainMode(ConstrainMode);
ConstrainMode getConstrainMode() const;
// Viewport mode
void setViewportMode(ViewportMode);
ViewportMode getViewportMode() const;
// Projection mode
void setAxonometric(bool);
bool getAxonometric() const;
void setXSkew(double ySkew);
double getXSkew() const;
void setYSkew(double ySkew);
double getYSkew() const;
// Size
void setSize(Size);
Size getSize() const;
// Projection
ScreenCoordinate pixelForLatLng(const LatLng&) const;
LatLng latLngForPixel(const ScreenCoordinate&) const;
// Annotations
void addAnnotationImage(std::unique_ptr<style::Image>);
void removeAnnotationImage(const std::string&);
double getTopOffsetPixelsForAnnotationImage(const std::string&);
AnnotationID addAnnotation(const Annotation&);
void updateAnnotation(AnnotationID, const Annotation&);
void removeAnnotation(AnnotationID);
// Tile prefetching
//
// When loading a map, if `PrefetchZoomDelta` is set to any number greater than 0, the map will
// first request a tile for `zoom - delta` in a attempt to display a full map at lower
// resolution as quick as possible. It will get clamped at the tile source minimum zoom. The
// default `delta` is 4.
void setPrefetchZoomDelta(uint8_t delta);
uint8_t getPrefetchZoomDelta() const;
// Debug
void setDebug(MapDebugOptions);
void cycleDebugOptions();
MapDebugOptions getDebug() const;
bool isFullyLoaded() const;
void dumpDebugLogs() const;
private:
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mbgl
|