1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
|
#ifndef MBGL_MAP_MAP
#define MBGL_MAP_MAP
#include <mbgl/map/transform.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/projection.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/vec.hpp>
#include <cstdint>
#include <atomic>
#include <thread>
#include <iosfwd>
#include <set>
#include <vector>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <chrono>
namespace mbgl {
class Painter;
class GlyphStore;
class LayerDescription;
class Sprite;
class Style;
class StyleLayer;
class StyleLayerGroup;
class StyleSource;
class TexturePool;
class FileSource;
class View;
class GlyphAtlas;
class SpriteAtlas;
class LineAtlas;
class Environment;
class EnvironmentScope;
class AnnotationManager;
class MapData;
class Map : private util::noncopyable {
friend class View;
public:
explicit Map(View&, FileSource&);
~Map();
// Start the map render thread. It is asynchronous.
void start(bool startPaused = false);
// Stop the map render thread. This call will block until the map rendering thread stopped.
// The optional callback function will be invoked repeatedly until the map thread is stopped.
// The callback function should wait until it is woken up again by view.notify(), otherwise
// this will be a busy waiting loop.
void stop(std::function<void ()> callback = std::function<void ()>());
// Pauses the render thread. The render thread will stop running but will not be terminated and will not lose state until resumed.
void pause(bool waitForPause = false);
// Resumes a paused render thread
void resume();
// Runs the map event loop. ONLY run this function when you want to get render a single frame
// with this map object. It will *not* spawn a separate thread and instead block until the
// frame is completely rendered.
void run();
// Triggers a synchronous or asynchronous render.
void renderSync();
// Unconditionally performs a render with the current map state. May only be called from the Map
// thread.
void render();
// Notifies the Map thread that the state has changed and an update might be necessary.
using UpdateType = uint32_t;
enum class Update : UpdateType {
Nothing = 0,
StyleInfo = 1 << 0,
Debug = 1 << 1,
DefaultTransitionDuration = 1 << 2,
Classes = 1 << 3,
};
void triggerUpdate(Update = Update::Nothing);
// Triggers a render. Can be called from any thread.
void triggerRender();
// Releases resources immediately
void terminate();
// Styling
void addClass(const std::string&);
void removeClass(const std::string&);
bool hasClass(const std::string&) const;
void setClasses(const std::vector<std::string>&);
std::vector<std::string> getClasses() const;
void setDefaultTransitionDuration(std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
std::chrono::steady_clock::duration getDefaultTransitionDuration();
void setStyleURL(const std::string& url);
void setStyleJSON(const std::string& json, const std::string& base = "");
std::string getStyleJSON() const;
// Transition
void cancelTransitions();
// Position
void moveBy(double dx, double dy, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
void setLatLng(LatLng latLng, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
LatLng getLatLng() const;
void startPanning();
void stopPanning();
void resetPosition();
// Scale
void scaleBy(double ds, double cx = -1, double cy = -1, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
void setScale(double scale, double cx = -1, double cy = -1, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
double getScale() const;
void setZoom(double zoom, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
double getZoom() const;
void setLatLngZoom(LatLng latLng, double zoom, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
void resetZoom();
void startScaling();
void stopScaling();
double getMinZoom() const;
double getMaxZoom() const;
// Rotation
void rotateBy(double sx, double sy, double ex, double ey, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
void setBearing(double degrees, std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
void setBearing(double degrees, double cx, double cy);
double getBearing() const;
void resetNorth();
void startRotating();
void stopRotating();
// API
void setAccessToken(const std::string &token);
std::string getAccessToken() const;
// Projection
inline void getWorldBoundsMeters(ProjectedMeters &sw, ProjectedMeters &ne) const { Projection::getWorldBoundsMeters(sw, ne); }
inline void getWorldBoundsLatLng(LatLng &sw, LatLng &ne) const { Projection::getWorldBoundsLatLng(sw, ne); }
inline double getMetersPerPixelAtLatitude(const double lat, const double zoom) const { return Projection::getMetersPerPixelAtLatitude(lat, zoom); }
inline const ProjectedMeters projectedMetersForLatLng(const LatLng latLng) const { return Projection::projectedMetersForLatLng(latLng); }
inline const LatLng latLngForProjectedMeters(const ProjectedMeters projectedMeters) const { return Projection::latLngForProjectedMeters(projectedMeters); }
inline const vec2<double> pixelForLatLng(const LatLng latLng) const { return state.pixelForLatLng(latLng); }
inline const LatLng latLngForPixel(const vec2<double> pixel) const { return state.latLngForPixel(pixel); }
// Annotations
void setDefaultPointAnnotationSymbol(const std::string&);
double getTopOffsetPixelsForAnnotationSymbol(const std::string&);
uint32_t addPointAnnotation(const LatLng&, const std::string& symbol);
std::vector<uint32_t> addPointAnnotations(const std::vector<LatLng>&,
const std::vector<std::string>& symbols);
void removeAnnotation(uint32_t);
void removeAnnotations(const std::vector<uint32_t>&);
std::vector<uint32_t> getAnnotationsInBounds(const LatLngBounds&) const;
LatLngBounds getBoundsForAnnotations(const std::vector<uint32_t>&) const;
// Debug
void setDebug(bool value);
void toggleDebug();
bool getDebug() const;
inline const TransformState &getState() const { return state; }
std::chrono::steady_clock::time_point getTime() const;
inline AnnotationManager& getAnnotationManager() const { return *annotationManager; }
private:
// This may only be called by the View object.
void resize(uint16_t width, uint16_t height, float ratio = 1);
void resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight);
util::ptr<Sprite> getSprite();
uv::worker& getWorker();
// Checks if render thread needs to pause
void checkForPause();
// Setup
void setup();
void updateTiles();
void updateSources();
void updateSources(const util::ptr<StyleLayerGroup> &group);
// Triggered by triggerUpdate();
void update();
// Loads the style set in the data object. Called by Update::StyleInfo
void reloadStyle();
void loadStyleJSON(const std::string& json, const std::string& base);
// Prepares a map render by updating the tiles we need for the current view, as well as updating
// the stylesheet.
void prepare();
void updateAnnotationTiles(const std::vector<Tile::ID>&);
enum class Mode : uint8_t {
None, // we're not doing any processing
Continuous, // continually updating map
Static, // a once-off static image.
};
Mode mode = Mode::None;
const std::unique_ptr<Environment> env;
std::unique_ptr<EnvironmentScope> scope;
View &view;
private:
std::unique_ptr<uv::worker> workers;
std::thread thread;
std::unique_ptr<uv::async> asyncTerminate;
std::unique_ptr<uv::async> asyncUpdate;
std::unique_ptr<uv::async> asyncRender;
bool terminating = false;
bool pausing = false;
bool isPaused = false;
std::mutex mutexRun;
std::condition_variable condRun;
std::mutex mutexPause;
std::condition_variable condPause;
// Used to signal that rendering completed.
bool rendered = false;
std::condition_variable condRendered;
std::mutex mutexRendered;
// Stores whether the map thread has been stopped already.
std::atomic_bool isStopped;
Transform transform;
TransformState state;
FileSource& fileSource;
util::ptr<Style> style;
std::unique_ptr<GlyphAtlas> glyphAtlas;
util::ptr<GlyphStore> glyphStore;
std::unique_ptr<SpriteAtlas> spriteAtlas;
util::ptr<Sprite> sprite;
std::unique_ptr<LineAtlas> lineAtlas;
util::ptr<TexturePool> texturePool;
std::unique_ptr<Painter> painter;
std::unique_ptr<AnnotationManager> annotationManager;
const std::unique_ptr<MapData> data;
std::set<util::ptr<StyleSource>> activeSources;
std::atomic<UpdateType> updated;
};
}
#endif
|