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#ifndef MBGL_MAP_MAP
#define MBGL_MAP_MAP
#include <mbgl/util/optional.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/map/update.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/property_transition.hpp>
#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
class View;
class SpriteImage;
class PointAnnotation;
class ShapeAnnotation;
struct CameraOptions;
struct AnimationOptions;
class Map : private util::noncopyable {
public:
explicit Map(View&, FileSource&,
MapMode mapMode = MapMode::Continuous,
GLContextMode contextMode = GLContextMode::Unique,
ConstrainMode constrainMode = ConstrainMode::HeightOnly);
~Map();
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
using StillImageCallback = std::function<void (std::exception_ptr, PremultipliedImage&&)>;
void renderStill(StillImageCallback callback);
// Main render function.
void render();
// Notifies the Map that the state has changed and an update might be necessary.
void update(Update update);
// Styling
void addClass(const std::string&, const PropertyTransition& = {});
void removeClass(const std::string&, const PropertyTransition& = {});
void setClasses(const std::vector<std::string>&, const PropertyTransition& = {});
bool hasClass(const std::string&) const;
std::vector<std::string> getClasses() const;
void setStyleURL(const std::string& url);
void setStyleJSON(const std::string& json, const std::string& base = "");
std::string getStyleURL() const;
std::string getStyleJSON() const;
// Transition
void cancelTransitions();
void setGestureInProgress(bool);
bool isGestureInProgress() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
// Camera
CameraOptions getCameraOptions(optional<EdgeInsets>) const;
void jumpTo(const CameraOptions&);
void easeTo(const CameraOptions&, const AnimationOptions&);
void flyTo(const CameraOptions&, const AnimationOptions&);
// Position
void moveBy(const ScreenCoordinate&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, optional<ScreenCoordinate>, const Duration& = Duration::zero());
void setLatLng(const LatLng&, optional<EdgeInsets>, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const Duration& = Duration::zero());
LatLng getLatLng(optional<EdgeInsets> = {}) const;
void resetPosition(optional<EdgeInsets> = {});
// Scale
void scaleBy(double ds, optional<ScreenCoordinate> = {}, const Duration& = Duration::zero());
void setScale(double scale, optional<ScreenCoordinate> = {}, const Duration& = Duration::zero());
double getScale() const;
void setZoom(double zoom, const Duration& = Duration::zero());
void setZoom(double zoom, optional<EdgeInsets>, const Duration& = Duration::zero());
double getZoom() const;
void setLatLngZoom(const LatLng&, double zoom, const Duration& = Duration::zero());
void setLatLngZoom(const LatLng&, double zoom, optional<EdgeInsets>, const Duration& = Duration::zero());
CameraOptions cameraForLatLngBounds(const LatLngBounds&, optional<EdgeInsets>) const;
CameraOptions cameraForLatLngs(const std::vector<LatLng>&, optional<EdgeInsets>) const;
void resetZoom();
void setMinZoom(const double minZoom);
double getMinZoom() const;
void setMaxZoom(const double maxZoom);
double getMaxZoom() const;
// Rotation
void rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const Duration& = Duration::zero());
void setBearing(double degrees, const Duration& = Duration::zero());
void setBearing(double degrees, optional<ScreenCoordinate>, const Duration& = Duration::zero());
void setBearing(double degrees, optional<EdgeInsets>, const Duration& = Duration::zero());
double getBearing() const;
void resetNorth(const Duration& = Milliseconds(500));
void resetNorth(optional<EdgeInsets>, const Duration& = Milliseconds(500));
// Pitch
void setPitch(double pitch, const Duration& = Duration::zero());
void setPitch(double pitch, optional<ScreenCoordinate>, const Duration& = Duration::zero());
double getPitch() const;
// North Orientation
void setNorthOrientation(NorthOrientation);
NorthOrientation getNorthOrientation() const;
// Constrain mode
void setConstrainMode(ConstrainMode);
ConstrainMode getConstrainMode() const;
// Size
uint16_t getWidth() const;
uint16_t getHeight() const;
// Projection
double getMetersPerPixelAtLatitude(double lat, double zoom) const;
ProjectedMeters projectedMetersForLatLng(const LatLng&) const;
LatLng latLngForProjectedMeters(const ProjectedMeters&) const;
ScreenCoordinate pixelForLatLng(const LatLng&) const;
LatLng latLngForPixel(const ScreenCoordinate&) const;
// Annotations
void addAnnotationIcon(const std::string&, std::shared_ptr<const SpriteImage>);
void removeAnnotationIcon(const std::string&);
double getTopOffsetPixelsForAnnotationIcon(const std::string&);
AnnotationID addPointAnnotation(const PointAnnotation&);
AnnotationIDs addPointAnnotations(const std::vector<PointAnnotation>&);
AnnotationID addShapeAnnotation(const ShapeAnnotation&);
AnnotationIDs addShapeAnnotations(const std::vector<ShapeAnnotation>&);
void updatePointAnnotation(AnnotationID, const PointAnnotation&);
void removeAnnotation(AnnotationID);
void removeAnnotations(const AnnotationIDs&);
AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&);
void addCustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context,
const char* before = nullptr);
void removeCustomLayer(const std::string& id);
// Memory
void setSourceTileCacheSize(size_t);
void onLowMemory();
// Debug
void setDebug(MapDebugOptions);
void cycleDebugOptions();
MapDebugOptions getDebug() const;
bool isFullyLoaded() const;
void dumpDebugLogs() const;
private:
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mbgl
#endif
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