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#pragma once
#include <cstdint>
namespace mbgl {
enum MapChange : uint8_t {
MapChangeRegionWillChange = 0,
MapChangeRegionWillChangeAnimated = 1,
MapChangeRegionIsChanging = 2,
MapChangeRegionDidChange = 3,
MapChangeRegionDidChangeAnimated = 4,
MapChangeWillStartLoadingMap = 5,
MapChangeDidFinishLoadingMap = 6,
MapChangeDidFailLoadingMap = 7,
MapChangeWillStartRenderingFrame = 8,
MapChangeDidFinishRenderingFrame = 9,
MapChangeDidFinishRenderingFrameFullyRendered = 10,
MapChangeWillStartRenderingMap = 11,
MapChangeDidFinishRenderingMap = 12,
MapChangeDidFinishRenderingMapFullyRendered = 13,
MapChangeDidFinishLoadingStyle = 14,
MapChangeSourceDidChange = 15
};
} // namespace mbgl
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