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#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
namespace mbgl {
class FillLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final;
std::unique_ptr<Layout> createLayout(const LayoutParameters&, std::unique_ptr<GeometryTileLayer>, const std::vector<Immutable<style::LayerProperties>>&) noexcept final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
style::StyleProperty getPropertyDefaultValue(const std::string& property) const noexcept final;
};
} // namespace mbgl
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