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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <vector>
namespace mbgl {
class LineLayer : public Layer {
public:
LineLayer(const std::string& layerID);
~LineLayer() final;
// Source
void setSource(const std::string& sourceID, const std::string& sourceLayer);
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
// Layout properties
Function<LineCapType> getLineCap() const;
void setLineCap(Function<LineCapType>);
Function<LineJoinType> getLineJoin() const;
void setLineJoin(Function<LineJoinType>);
Function<float> getLineMiterLimit() const;
void setLineMiterLimit(Function<float>);
Function<float> getLineRoundLimit() const;
void setLineRoundLimit(Function<float>);
// Paint properties
Function<float> getLineOpacity() const;
void setLineOpacity(Function<float>);
Function<Color> getLineColor() const;
void setLineColor(Function<Color>);
Function<std::array<float, 2>> getLineTranslate() const;
void setLineTranslate(Function<std::array<float, 2>>);
Function<TranslateAnchorType> getLineTranslateAnchor() const;
void setLineTranslateAnchor(Function<TranslateAnchorType>);
Function<float> getLineWidth() const;
void setLineWidth(Function<float>);
Function<float> getLineGapWidth() const;
void setLineGapWidth(Function<float>);
Function<float> getLineOffset() const;
void setLineOffset(Function<float>);
Function<float> getLineBlur() const;
void setLineBlur(Function<float>);
Function<std::vector<float>> getLineDasharray() const;
void setLineDasharray(Function<std::vector<float>>);
Function<std::string> getLinePattern() const;
void setLinePattern(Function<std::string>);
// Private implementation
class Impl;
Impl* const impl;
LineLayer(const Impl&);
LineLayer(const LineLayer&) = delete;
};
template <>
inline bool Layer::is<LineLayer>() const {
return type == Type::Line;
}
} // namespace mbgl
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