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#pragma once
#include <mbgl/style/layer.hpp>
namespace mbgl {
class CustomLayer : public Layer {
public:
CustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context);
~CustomLayer() final;
// Private implementation
class Impl;
Impl* impl;
CustomLayer(const Impl&);
CustomLayer(const CustomLayer&) = delete;
};
template <>
inline bool Layer::is<CustomLayer>() const {
return type == Type::Custom;
}
} // namespace mbgl
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