#pragma once
namespace mbgl {
namespace gfx {
struct RenderingStats {
RenderingStats() = default;
bool isZero() const;
int numDrawCalls;
int numActiveTextures;
int numCreatedTextures;
int numBuffers;
int numFrameBuffers;
int memTextures;
int memIndexBuffers;
int memVertexBuffers;
};
} // namespace gfx
} // namespace mbgl