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#ifndef MBGL_GEOMETRY_VERTEX_BUFFER
#define MBGL_GEOMETRY_VERTEX_BUFFER
#include <vector>
#include <cstddef>
#include <cstdint>
#include <cmath>
namespace mbgl {
class VertexBuffer {
public:
typedef int16_t vertex_type;
VertexBuffer(std::initializer_list<vertex_type> init);
~VertexBuffer();
/*
* Returns the number of elements in this buffer. This is not the number of
* bytes, but rather the number of coordinates with associated information.
*/
size_t index() const;
/*
* Transfers this buffer to the GPU and binds the buffer to the GL context.
*/
void bind();
/*
* Returns the OpenGL ID of the buffer object.
*/
uint32_t getID() const;
private:
const std::vector<vertex_type> array;
uint32_t buffer = 0;
};
}
#endif
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