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#ifndef MBGL_GEOMETRY_INTERPOLATE
#define MBGL_GEOMETRY_INTERPOLATE
#include <mbgl/geometry/anchor.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
Anchors resample(const std::vector<Coordinate> &vertices, float spacing,
float minScale, float maxScale, float tilePixelRatio, int start = 0);
}
#endif
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