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#ifndef MBGL_GEOMETRY_FILL_BUFFER
#define MBGL_GEOMETRY_FILL_BUFFER
#include "buffer.hpp"
#include <vector>
#include <cstdint>
namespace mbgl {
class FillVertexBuffer : public Buffer<
4 // bytes per coordinates (2 * unsigned short == 4 bytes)
> {
public:
typedef int16_t vertex_type;
void add(vertex_type x, vertex_type y);
};
}
#endif
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