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#pragma once
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/variant.hpp>
namespace mbgl {
struct FillAnnotationProperties {
float opacity = 1;
Color color = {{ 0, 0, 0, 1 }};
Color outlineColor = {{ 0, 0, 0, -1 }};
};
struct LineAnnotationProperties {
float opacity = 1;
float width = 1;
Color color = {{ 0, 0, 0, 1 }};
};
class ShapeAnnotation {
public:
using Properties = variant<
FillAnnotationProperties, // creates a fill annotation
LineAnnotationProperties, // creates a line annotation
std::string>; // creates an annotation whose type and properties are sourced from a style layer
ShapeAnnotation(const Geometry<double>& geometry_, const Properties& properties_)
: geometry(geometry_), properties(properties_) {}
const Geometry<double> geometry;
const Properties properties;
};
} // namespace mbgl
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