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#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/property_value.hpp>
#include <cstdint>
#include <vector>
#include <string>
namespace mbgl {
using AnnotationID = uint32_t;
using AnnotationIDs = std::vector<AnnotationID>;
class SymbolAnnotation {
public:
SymbolAnnotation(Point<double> geometry_, std::string icon_ = {})
: geometry(std::move(geometry_)),
icon(std::move(icon_)) {}
Point<double> geometry;
std::string icon;
};
using ShapeAnnotationGeometry = variant<
LineString<double>,
Polygon<double>,
MultiLineString<double>,
MultiPolygon<double>>;
class LineAnnotation {
public:
LineAnnotation(ShapeAnnotationGeometry geometry_,
style::PropertyValue<float> opacity_ = 1.0f,
style::PropertyValue<float> width_ = 1.0f,
style::PropertyValue<Color> color_ = Color::black())
: geometry(std::move(geometry_)),
opacity(std::move(opacity_)),
width(std::move(width_)),
color(std::move(color_)) {}
ShapeAnnotationGeometry geometry;
style::PropertyValue<float> opacity;
style::PropertyValue<float> width;
style::PropertyValue<Color> color;
};
class FillAnnotation {
public:
FillAnnotation(ShapeAnnotationGeometry geometry_,
style::PropertyValue<float> opacity_ = 1.0f,
style::PropertyValue<Color> color_ = Color::black(),
style::PropertyValue<Color> outlineColor_ = {})
: geometry(std::move(geometry_)),
opacity(std::move(opacity_)),
color(std::move(color_)),
outlineColor(std::move(outlineColor_)) {}
ShapeAnnotationGeometry geometry;
style::PropertyValue<float> opacity;
style::PropertyValue<Color> color;
style::PropertyValue<Color> outlineColor;
};
using Annotation = variant<
SymbolAnnotation,
LineAnnotation,
FillAnnotation>;
} // namespace mbgl
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