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// This is an incomplete port of http://glmatrix.net/
//
// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim
//    that you wrote the original software. If you use this software in a
//    product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.

#ifndef LLMR_UTIL_MAT4
#define LLMR_UTIL_MAT4

namespace llmr {
namespace mat4 {

void identity(float out[16]);
void ortho(float out[16], float left, float right, float bottom, float top, float near, float far);
void copy(float out[16], float a[16]);
void translate(float out[16], float a[16], float x, float y, float z);
void rotate_z(float out[16], float a[16], float rad);
void scale(float out[16], float a[16], float x, float y, float z);
void multiply(float out[16], float a[16], float b[16]);

}
}

#endif