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#ifndef LLMR_UTIL_CONSTANTS
#define LLMR_UTIL_CONSTANTS

#include <cmath>

#include "vec.hpp"

namespace llmr {

namespace util {

extern const float tileSize;

}

namespace debug {

extern const bool tileParseWarnings;
extern const bool styleParseWarnings;
extern const bool spriteWarnings;
extern const bool renderWarnings;
extern const bool renderTree;
extern const bool labelTextMissingWarning;
extern const bool missingFontStackWarning;
extern const bool missingFontFaceWarning;
extern const bool glyphWarning;
extern const bool shapingWarning;

}

}

#endif