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#ifndef LLMR_TEXT_PLACEMENT
#define LLMR_TEXT_PLACEMENT
#include <llmr/text/collision.hpp>
#include <llmr/geometry/geometry.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/text/glyph.hpp>
#include <vector>
namespace llmr {
class TextBucket;
class StyleBucketText;
class Placement {
public:
Placement(int8_t zoom);
void addFeature(TextBucket &bucket, const std::vector<Coordinate> &line,
const StyleBucketText &info,
const GlyphPositions &face,
const Shaping &shaping);
private:
const int8_t zoom;
Collision collision;
const float zOffset;
const float maxPlacementScale;
public:
static const int tileExtent;
static const int glyphSize;
static const float minScale;
};
}
#endif
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