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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#ifndef LLMR_SHADER_SHADERS
#define LLMR_SHADER_SHADERS
namespace llmr {
struct shader_source {
const char *vertex;
const char *fragment;
};
enum {
LINE_SHADER,
LINEJOIN_SHADER,
OUTLINE_SHADER,
PATTERN_SHADER,
PLAIN_SHADER,
POINT_SHADER,
SHADER_COUNT
};
extern const shader_source shaders[SHADER_COUNT];
}
#endif
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