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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #ifndef LLMR_SHADER_SHADERS #define LLMR_SHADER_SHADERS namespace llmr { struct shader_source { const char *vertex; const char *fragment; }; enum { FILL_SHADER, OUTLINE_SHADER, PLAIN_SHADER, SHADER_COUNT }; extern const shader_source shaders[SHADER_COUNT]; } #endif