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#ifndef LLMR_SHADER_SHADER_PATTERN
#define LLMR_SHADER_SHADER_PATTERN
#include <llmr/shader/shader.hpp>
namespace llmr {
class PatternShader : public Shader {
public:
PatternShader();
void bind(char *offset);
void setColor(const std::array<float, 4>& color);
void setOffset(const std::array<float, 2>& offset);
void setPatternSize(const std::array<float, 2>& pattern_size);
void setPatternTopLeft(const std::array<float, 2>& pattern_tl);
void setPatternBottomRight(const std::array<float, 2>& pattern_br);
void setMix(float mix);
private:
int32_t a_pos = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
std::array<float, 2> offset = {{}};
int32_t u_offset = -1;
std::array<float, 2> pattern_size = {{}};
int32_t u_pattern_size = -1;
std::array<float, 2> pattern_tl = {{}};
int32_t u_pattern_tl = -1;
std::array<float, 2> pattern_br = {{}};
int32_t u_pattern_br = -1;
float mix = 0;
int32_t u_mix = -1;
};
}
#endif
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