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#ifndef LLMR_SHADER_SHADER_LINEJOIN
#define LLMR_SHADER_SHADER_LINEJOIN
#include <llmr/shader/shader.hpp>
namespace llmr {
class LinejoinShader : public Shader {
public:
LinejoinShader();
void bind(char *offset);
void setColor(const std::array<float, 4>& color);
void setWorld(const std::array<float, 2>& world);
void setLineWidth(const std::array<float, 2>& linewidth);
void setSize(float size);
private:
int32_t a_pos = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
std::array<float, 2> world = {{}};
int32_t u_world = -1;
std::array<float, 2> linewidth = {{}};
int32_t u_linewidth = -1;
float size = 0;
int32_t u_size = -1;
};
}
#endif
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