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#ifndef LLMR_RENDERER_SHADER_POINT
#define LLMR_RENDERER_SHADER_POINT
#include "shader.hpp"
namespace llmr {
class PointShader : public Shader {
public:
PointShader();
void bind(char *offset);
void setImage(int32_t image);
void setColor(const std::array<float, 4>& color);
void setPointTopLeft(const std::array<float, 2>& point_tl);
void setPointBottomRight(const std::array<float, 2>& point_br);
void setSize(float size);
private:
int32_t a_pos = -1;
int32_t image = -1;
int32_t u_image = -1;
std::array<float, 4> color = {};
int32_t u_color = -1;
std::array<float, 2> point_tl = {};
int32_t u_point_tl = -1;
std::array<float, 2> point_br = {};
int32_t u_point_br = -1;
float size = 0;
int32_t u_size = -1;
};
}
#endif
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