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#ifndef LLMR_RENDERER_PRERENDERED_TEXTURE
#define LLMR_RENDERER_PRERENDERED_TEXTURE
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/gl.hpp>
#include <llmr/style/rasterize_properties.hpp>
namespace llmr {
class Painter;
class PrerenderedTexture : private util::noncopyable {
public:
PrerenderedTexture(const RasterizedProperties &properties);
~PrerenderedTexture();
void bindTexture();
void bindFramebuffer();
void unbindFramebuffer();
inline GLuint getTexture() const { return texture; }
void blur(Painter& painter, uint16_t passes);
public:
const RasterizedProperties properties;
private:
GLint previous_fbo = 0;
GLuint fbo = 0;
GLuint texture = 0;
};
}
#endif
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