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#ifndef LLMR_MAP_VIEW
#define LLMR_MAP_VIEW

namespace llmr {

class Map;

class View {
public:
    virtual void initialize(Map *map) {
        this->map = map;
    }

    // Called from the render (=GL) thread. Signals that the context should
    // swap the front and the back buffer.
    virtual void swap() = 0;

    // Called from the render thread. Makes the GL context active in the current
    // thread. This is typically just called once at the beginning of the
    // renderer setup since the render thread doesn't switch the contexts.
    virtual void make_active() = 0;

    // Returns the base framebuffer object, if any, and 0 if using the system
    // provided framebuffer.
    virtual unsigned int root_fbo() {
        return 0;
    }

protected:
    llmr::Map *map = nullptr;
};
}

#endif